Still, its hard not to get swept up in others enthusiasm for the game, even for someone with limited exposure to Planescape: Torment.īeing a completionist walkthrough, I have paid attention to unlocking trophies. Morality systems are tough to nail down, but inXile founder and CEO Brian Fargo has lined up a team of heavy hitters to help him: Monte Cook, for example, designed the Planescape and Tides of Numenera game settings, and Colin McComb helped design both Planescape: Torment and Fallout 2. There are five different Tide colors (red, blue, silver, gold, and indigo), each of which represent different emotions or abstract ideals. There is, admittedly some boilerplate about the games sure-to-be sprawling narrative (Were taking the approach of having you role-play a specific individual so that we can focus on telling a very personal tale yours.), but most of the information is intriguing and fun to think about, even if inXile are shooting for a release date of December 2014.
Torment Tides Of Numenera Tide Colors How To Open Aĭont take my word for it, though: 23,000 different people contributed more than 1.1 million to Numeneras Kickstarter campaign in less than eight hours, shattering the projects initial 900,000 goal.
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